Cars You Didn't Know About: Nick Pugh's XenoS

Nick Pugh is a concept designer, and graduate of Art Center's transportation design program. After leaving Art Center, he went to work designing all sorts of stuff for Hollywood, Disney, and contract work for advanced design centers around the world.

The Xeno started as his thesis project at Art Center, and he developed it over the years in full-size rolling chassis, a CNG-powered van, and eventually into this:

Cars You Didn't Know About: Nick Pugh's XenoS

... a 500 HP, CNG-powered personal concept car. Pugh's development work on CNG drivetrains was patented, and licensed by Ford.

From the thesis project:

Cars You Didn't Know About: Nick Pugh's XenoS

Initial ideation sketches

Cars You Didn't Know About: Nick Pugh's XenoS

Cars You Didn't Know About: Nick Pugh's XenoS

Renderings

And the 1:5 scale clay:

Cars You Didn't Know About: Nick Pugh's XenoS

The only picture I can find of the Xeno II:

Cars You Didn't Know About: Nick Pugh's Xeno

Development of the Xeno III:

Cars You Didn't Know About: Nick Pugh's XenoS

Cars You Didn't Know About: Nick Pugh's XenoS

Crazy details abound:

Cars You Didn't Know About: Nick Pugh's XenoS

Cars You Didn't Know About: Nick Pugh's Xeno

Cars You Didn't Know About: Nick Pugh's XenoS

Cars You Didn't Know About: Nick Pugh's XenoS

Cars You Didn't Know About: Nick Pugh's XenoS

Cars You Didn't Know About: Nick Pugh's XenoS

From Pugh's description of the project:

In summation, Xeno 3 and the whole Xeno project is my attempt to present complex and contradictory ideas embodied in the form of a functional vehicle that are not futuristic or retro but simply exist outside the confines of contemporary automotive culture.

Cars You Didn't Know About: Nick Pugh's XenoS

I first read about the project back in 1995, and it was part of the reason I got into car design in the first place. A great many people have been influenced by his work over the years, although in too many cases, "influenced" actually meant plagiarized. Ford's New Edge design language was arguably a rip of his ideas and style.